![]() ![]() We need to figure out a way to set up the RNG to get a quest with the core as an item reliably, (which might not be possible to begin with). ![]() Since we can't harvest it from the ship provided, we can only hope for one from quests. It might be possible to route a build% run using this strategy as the main source of materials, since you can reliably map out which locations will provide the most loot risk free.Īnyway, the only run killing roadblock is the AI core. You can also disassemble the cryosleep caskets quickly, gaining steel and a bit of uranium. Pawns from ancient dangers can drop gold, plasteel, components, AND advanced components. At first I thought this was silly cause of the micro requirements, but I've since learned that spawn maps generated seem to be only based on caravan size and map seed. ![]() In many popular cyberpunk Tabletop Games, cybernetic implants cause humanity loss. Someone in the discord suggested sending a pawn out to settle in multiple spots to open up ancient dangers for loot. The Cybernetics Eat Your Soul trope as used in popular culture. While a miner/hauler pair is really good, after a couple of runs I was starting to feel all the time loss of having to send those pawns back and forth for steel, compared to sending just one pawn to a settlement to buy all the necessary components. One spawn in the area had an ancient danger with 5 neutral pawns and a very large patch of rich soil, and another had 9 pawns total (5 neutral 4 hostile) within two ancient dangers. I found a seed and couple of spawn locations that had 3 civil outlander union settlements and 2 hostile ones. ![]()
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